My Experience In Second Life Through My Avatar, Agnus Peony
I became easily frustrated in exploring Second Life, a virtual reality in which the user creates an avatar to navigate and interact with their surroundings on the intranet. Frustrations were based on my inability to master the functions of the program but its use was apparent even with my limited experience. I can see how Second Life would be useful in assisting the doctor-patient, the nurse-patient, or the system-patient relationships.
As a healthcare professional that works with people at pivotal times in their lives when questions of value and worth arise Second Life could be of assistance. This program could potentially help me, as an oncology nurse, in preparing patients for upcoming treatment experiences. Like the bioterrorism simulation in Second Life, I could create a module of a Cancer Center where newly diagnosed patients would receive chemotherapy and/or radiation. Patients could explore the virtual center and become familiar with their surroundings. It may also be possible to create a radiation room where patients or family members could go through the experience of receiving radiation therapy through their avatars. Noise, lights, and perspective could be replicated to produce this simulation experience.
A session could be created within this virtual reality where a nurse could meet with a group of newly diagnosed patients and we could have a support group session. Although symptoms and side effects of treatment would be difficult to simulate in this kind of experience we could attempt to discuss them in a safe environment. By providing patients with an avenue to express their fears and questions confidentially we could allow for a better patient experience and potentially better outcomes.
Second Life could provide cancer patients with what they are missing from their own reality. Avatars can fly and travel. They can escape the burden of their own bodies and become what they want. Someone who becomes inactive due to fatigue or pain could run and play in this virtual world. Body image and appearance is controlled by the user and a patient who has undergone a mastectomy or any other body altering surgery may have a sense of freedom through this virtual being.
Second Life may seem like science fiction to first time users but because of is wide spread use and popularity we, as healthcare workers, should consider this avenue as a way to connect with our patients.